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According to Ubisoft these were one of the main additions during the game’s unexpectedly elongated development and the mix of 3D graphics and 2D gameplay works amazingly well.
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The choreography is amazing and we would’ve quite happily have played a whole game based solely on that idea.īut that’s to take nothing away from the boss fights, which although relatively traditional in their pattern-learning structure are the very pinnacle of the game’s visual prowess. These use cartoon-ified versions of real songs (Black Betty in one particularly memorable stage) as you try and jump and punch your way through the stage in time to the music. The pinnacle of this cross-genre pollination is probably the musical stages that play out at the end of each world. There is a vague attempt to pretend there’s a story tying everything together but thankfully it’s one you can completely ignore as you control Rayman, Globox, the generic Teensies, and the new Valkyrie-like Barbara. This was one of the main failings of Rayman Origins, but Legends manages to almost effortlessly reinvent itself at every turn – despite a 12+ hour running time.
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Not only is the gloriously Gallic art style full of personality but the attention to detail and clever use of polygonal graphics means you can never guess what’s coming next, from being pursued by giant dragons and trolls to underwater sections of staggering beauty.īut what truly marks Rayman Legends out as something special is that it does fulfil the Nintendo promise (so often broken now by the originators themselves) of a new idea every level. Ubsioft’s Montpellier studio obviously agrees, as this takes everything that was great about the original and refines and augments it to a point of near perfection.Īpart from anything this is one of the most visually stunning games we’ve ever seen, and those that dismiss it as ‘only’ 2D deserve a lifetime of generic brown landscapes and tedious simulations. Rayman Legends is a loose sequel to 2011’s Rayman Origins, a game rightly praised for its excellent visuals but which we felt lacked the full variety and imagination you’d expect of a top tier Nintendo game.